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Important We need your support!

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ENDERDRAGO...
Admin
More perks in survival mode - like a /fly option, and more /sethome's would be a good way to get more donations. Also, if you could price the perks individually - i.e. creative plot for $5, extra creative blocks for $5, then the other donator perks, wrote:

I dont think we would ever allow /fly in survival. More sethomes is definitely doable, it was more of an arbitrary number to be set.

I also think most of the pack stuff can be bought outside of the packs with the exception of the kits?
Posted Jul 9, 16
forget it
Posted Jul 9, 16 · Last edited Aug 18, 16 by Alecium
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ENDERDRAGO...
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For the world reset- its something that has had a lot of discussion and i think its something that will need to be done eventually. The main issue as we've discussed is we don't know what updates are going to come out soon. I think the admins dread the thought of resetting the world then a big update coming with biome changes again and people complaining about us being behind again- the last reset was due to the biomes update, not something that can really be integrated into the old world with the use of regenerations like recent 'changes' and the current world :) . I know last time a lot of people were upset but most stuck around so it mustn't have been too bad :) May i suggest we use a copy of the world as an 'exhibit' so people can still visit their old builds, so its not as painful to let them go?
As for the items- id hope that it would be done the same as last time. Last reset the old and new worlds were kept up for a period of time and people could freely move their stuff over. Other servers did the 'one chest' thing and all staff at that time thought it was ridiculous so im guessing admins wouldn't be that restrictive.
You could also have a day, after the 'transition' period is over, where everyone in the old world gets access to creative and can blow up their builds? To make it fun? :p
I like all the things you suggested and a few of them i have wanted for a while. But its hard to balance the servers 'as close to vanilla as possible survival' and keeping up with the other survival servers (as many of them have a lot of 'custom' features).
But hearing all these suggestions from the community make me very excited for the future of the server!
Posted Jul 9, 16 · Last edited Jul 9, 16 by TreeJay
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No matter if we do a reset soon, or wait a while, there will always be "big updates" in the future. The game evolves, new content is added, etc. It's a fact of life when you play a game that is still being developed and added to by the game developers.

You mention that recent changes can be integrated into the existing world with regeneration, but they can't as far as I know. The changes that Mojang has made to how biomes/terrain, villages, igloos, polar bears, mesa caves, and other features generate would not show up even if areas of the existing map was simply regenerated. We've regen'd villages and they regen completely broken and incomplete. Areas with trees, giant mushrooms, water, lava, etc all regen weirdly. Even if we could get the new features to be added via regeneration, we would have to regen huge chunks of the world... and we've all seen what happens when we try to regen even relatively small (1000x1000 block areas at one time) sections of the world. The server throws a temporary temper tantrum and either crashes or needs a reboot. Can you imagine what would happen, and the time it would take to regen the full 30K x 30K map?

As far as "as close to vanilla as possible", there is barely anything on Addstar that is "vanilla". Not saying that is a good or a bad thing, just stating a point. With the ability to TP, monthly resets of nether, periodic reset of The End, custom strongholds, anti-afk plug-in, additional "worlds" like market world, Enchant Shop, and in-game economy just to mention a few things, the server is barely "vanilla". Granted there aren't any crazy non-vanilla features like custom trees, custom biomes, custom mobs, or mod packs like very, very non-vanilla servers, but calling the server "vanilla" is like saying a bazooka is just a gun.

If we want to tout the server as being vanilla, then that is EXACTLY the type of reason to DO a reset, not a reason to put it off. It's also a reason to allow spawner type changes and a reason to have a nether and an end that DON'T reset. Those are all vanilla game features or mechanics.
Posted Jul 10, 16
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SKELETON
This is just a suggestion. You know how for ALS awareness you raise money by doing the ice bucket challenge and for the Cancer Council you have The World's Greatest shave and different coloured ribbon days, you can do some sort of challenge or event to raise donations for Addstar.
Posted Jul 11, 16
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SKELETON
Love the posts.. Thanks Alecium well said.. Thanks Arch to for the education. I hope everyone reads this and can see how hard the admins work and understand there are some road blocks along the way.
Posted Jul 13, 16
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STEVE
Ah, thanks arch - I'll keep trying to think of ideas.

What would you think of making a /trails pack, like the color your world pack, for Creative? (And a limited version for survival)
Posted Jul 15, 16
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WITCH
Admin
Maybe some external to the server donations, that go to the server..

An Arch plush doll that comes with a fish so you can fish slap Arch, or an Add5tar doll that tells Add/Dad jokes. (I will not buy that one tho..)
I'm still waiting for the "ADDSTAR" T-shirts to come out.... :p
Posted Jul 15, 16
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About the world reset, I have two ideas to solve most problems:

A) New players go to the new world, that is not a question. Old players get to stay on the old world, and move over when they feel like it, perhaps never. But they cant have a base in both worlds. If they trigger the move, they get, say, a week to transfer over anything they want, then they are locked out of the old world. This way, the players have access to the new features if they so choose. And the players who choose to move can make a business out of selling items back to the old world.

B) Structures such as igloos can be artificially spawned in. Simply use structure blocks (or some bukkit equivalent) on unclaimed land if the biome is correct. There are even command block creations which can generate structures into inhabited worlds. Sure, there might be some issues of it overwriting other buildings, but it is still better than a map reset.
(This of course cant compensate biome additions).
Posted Jul 16, 16
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STEVE
I think it's best if we reset to do a total reset - that way, everyone gets a even start.

Not to mention, it would take monopoly's away from people like Brickwrath and Alecium. :p
Posted Jul 16, 16
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