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SKELETON
Commands like /furnace and /disposal would be AWESOME! as well as every other suggestion sketch made
Posted Jul 5, 16
Commands like /furnace and /disposal would be AWESOME! as well as every other suggestion sketch made

Anyone can already do /disposal by simply placing a sign and doing [disposal] as the first line of the sign text.
Posted Jul 5, 16
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SKELETON
wrote:
Commands like /furnace and /disposal would be AWESOME! as well as every other suggestion sketch made

Anyone can already do /disposal by simply placing a sign and doing [disposal] as the first line of the sign text.
I meant being able to do /disposal anywhere you want (useful if you're in someone else's claim, or you don't have any signs)
Posted Jul 5, 16
another feature I would love to see available would be the ability to "buy" the ability to change spawner mob types. for example, pay $5-10 and get a single use item/egg that will allow you to change an existing mob spawner (such as a zombie one) into a spawner that spawns a different type of mob such as pigs, cows, blazes (would allow us to make blaze farms since the nether resets each month), endermen, etc. Obviously we would need to exclude certain mob types from the list, such as no Iron Golem eggs (and maybe a few other types of mobs). Would give us a use for all those useless cave spider spawners, spider spawners, and zombie spawners we find while mining.


I am about to go on a bit of a rant next, so brace for incoming wall of text. Before you continue on, let me just say I love this server. It's the best server I've found with an incredibly diverse, respectful, and social community. The things I will be talking about are simply some thing I think can be improved to making an already great server even better. None of what follows is meant to diminish the work and dedication of our incredible staff team or the awesome players we see on the server every day.

In terms of suggestions that would help the server get more donations, I think it really comes down to drawing in more new players and keeping our old players. The server doesn't ever seem as busy as it used to be and I think this is due to a lack of access to new features that the game has introduced. I know the staff has been hard at work rewriting plug-ins and getting them ready so content can be released, which I know takes a lot of time and effort, so I don't want to imply there isn't work being done in the background. We all appreciate the work and dedication of the staff team.

Having said that, a new player that comes on the server doesn't see or know about that. When they ask how to get to The End and we say "the end is closed on this server" or "the only way to get an elytra is if you donate right now". There are a lot of new features that were introduced in 1.9 and 1.10 that just simply are not available at this time. In addition, there are some existing features on the server that, while available, feel like they've been neglected for a while. One in particular is the /shop. We are, after all, an Economy Survival Server (that also offers mining-games and other features like comp and creative worlds). So having a strong economy would only help draw in new players and keep existing players. I know that some staff members don't like the idea of having the /shop and would prefer to ONLY have a player driven economy/market. The problem with that, in my mind, is that the /shop sets a baseline for prices of many items, which in turn stabilizes the player-drive /market economy and curtails inflation. If there wasn't a /shop to balance inflation, we would see prices skyrocket (similar to what happened in World of Warcraft for years), making everything cost so much that almost everything would be out of reach for new players. In addition, to compensate for huge increases in prices, people would have to resort to building more and more massive farms, which would hog more server resources and further hurt the server.

In the shop, there are many items that are available for purchase, but many of those items can not be sold to the shop. I am not simply referring to 1.7 and 1.8 blocks, but even some very old item types. Some old items aren't even available for purchase. For example some of the saplings, introduced back in 1.6 (if i remember correctly) still are not available to be sold NOR purchased in the shop. Many of the 1.7-1.10 blocks are not able to be sold to the shop and many aren't even able to be purchased. On the other hand, some items that don't need to be available ARE (e.g. Stair blocks, slabs, etc). Some items are available in multiple forms, which just seems an unnecessary waste of space (e.g. Having spots for Coal and Coal Blocks, Redstone and Redstone Blocks, etc). The amount of some items you can sell to the shop with one click is another issue I have with the /shop. Recently the stack size of raw fish was changed so a single click can sell a full stack of 64 fish, and a while ago a sign was added to single click to sell 2304 smooth stone. These are great changes, but there are still a lot of items that haven't been changed. If there is a sign to sell a full stack (for example a stack of 64 items) of something and a player only has 5 of those items in their inventory, it will still sell those 5 items and simply pro-rate the amount. This feature didn't always exist, but now that it does, there is no reason to have signs that make you sell only small partial stacks per click. I'd have to go to the shop to list all the items with this issue (I am at work and not in-game atm). A few that I know of are the raw meats (chicken, beef, pork) but I know there are others too that I can't think of at the moment.

On a different subject, a while back a feature was added to the creative plot world to allow people to purchase additional plots and combine them to make a single larger sized plot, I would love to see this feature available for the market world. Seeing as how it is essentially a plot world as well, I can only assume that the change to allow this wouldn't be terribly difficult. This would allow players to build build bigger stores while also giving the server another donation opportunity since we could offer the the ability to purchase additional plots in the market world just like we do in the creative plot world.

Another topic I would like to mention is in regards to the nether/the end. Right now, the nether resets each month. While I absolutely hate the fact that this happens because it means you really can't build anything in the nether other than temporary things that only last 30 days or less, I absolutely agree that it NEEDS to be done. I've seen what happens to the nether and the end on servers that DON'T reset these dimensions periodically. The nether and the end very quickly become a wasteland of abandoned mines, holes, etc and the entire dimension eventually runs out of resources making it nearly impossible to get any decent amount of quartz, glowstone, or other items. Addstar has the ability to have multiple worlds, obviously, since we already have a survival world that works in conjunction with a separate market world. I would like to suggest that we add a resource dimension version of the nether and the end, both which would reset each month. Then change the existing Nether (and The End when it reopens) to NOT reset anymore. This would make it so there would still be a "nether" with renewed access to resources while ALSO giving players the ability to build farms, bases, etc in the nether (and eventually in the end). In addition, making it so we can use claim blocks to claim areas of the non-resetting nether and end would allow the server to offer a donation to buy additional claim blocks in those areas. Maybe make it so every player gets 1000 nether claim blocks, and gains additional claim blocks as they spend time in the nether, up to a maximum of 12,500, and then more available via donations. The reason these number are lower than the amount that players start with and max out at in survival is because the nether is smaller (1 block in the nether = 8 in the overworld). There are a few issues I can see with this right away though, namely if someone makes a portal in the overworld, it may spawn the corresponding portal in the nether inside someone's nether claim. Not sure how (or if) this could be avoided since I have no idea when it comes to coding plug-ins.

Lastly, in regards to Skyblock. Maybe make it possible to purchase additional island space so players could purchase a neighboring island area and combine them into one larger area (again like creative plot world). I am one of the few players that have 2 side-by-side islands in skyblock, but in order to build on both of them I have to use a different account on each one. It isn't possible to have my primary account (alecium) walk over and build on my alt's island even though the two are physically connected. I've seen some servers that allow player to "purchase" addition island space, and others that allow you so "join" another player's island without having to abandon your own (basically like giving someone /trust permissions in your plot/town in survival). Either option could work to give players the ability to either get more space to build in skyblock or collaborate to build together. The server could either offer a donation to purchase more island space OR a donation to allow additional island members.


Keep up the good work, and I hope to be playing here with everyone for years to come,
Alecium

p.s. I still #BlameStickie for any delay of new features or lack of donations.
Posted Jul 5, 16
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thought of one more feature we could add (for donation). Add a /warp feature that you can purchase via donation which would allow players to set a single /warp that anyone can use to teleport to that location. For example, I could purchase a /warp, set it at my public xp farm, and then any player can do "/warp alecium" to go to the xp farm and use it without me having to be online and without having me go to the farm and let them tpa to me. Would allow people to build community stuff that anyone can go and use regardless of whether the player who built it is online or not.
Posted Jul 5, 16
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ENDERDRAGO...
Admin
I actually thought of that long ago sketch, ill bring it back up again i do remember i thought it would be simple but found out its not haha. Its not impossible and definitely something i always thought would be good. Thanks for the idea!
Posted Jul 6, 16
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ENDERDRAGO...
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@alecium i appreciate the detailed post. Im actually going to have to read it a couple times haha. Ill get back to you tomorrow (Saying this now as ive responded to sketch and only now realized there is a second page here)
Posted Jul 6, 16
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I would suggest looking at other server donation packs. Just one idea was mob disguises I saw on another website.
Posted Jul 8, 16
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STEVE
More perks in survival mode - like a /fly option, and more /sethome's would be a good way to get more donations.

Also, if you could price the perks individually - i.e. creative plot for $5, extra creative blocks for $5, then the other donator perks, so that you could buy them outside the packs.

Good luck with all of this - I hope addstar can make it's donation goals! :d
Posted Jul 9, 16
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ENDERDRAGO...
Admin
another feature I would love to see available would be the ability to buy the ability to change spawner mob types. for example, pay $5-10 and get a single use item/egg that will allow you to change an existing mob spawner (such as a zombie one) int wrote:

Not sure about this one, i dont see people really wanting most of the animal types as a spawner (pig, cow, chicken etc) since you can just breed them like crazy. The only real purpose for this is to get spawners you couldnt normally find / get like you said an enderman one or nether mobs. Id have to discuss this with the others (besides that i dont believe something like this exists as a plugin so we'd have to make it ourselves) but i guess what is the main desire for something like this? I do get cave spiders and all that are bleh. But i assumed they were only ever used to gain exp rapidly. Is it some mobs give better exp or are you trying to mass farm mob drops from mobs you cant normally get?

Having said that, a new player that comes on the server doesn't see or know about that. When they ask how to get to The End and we say the end is closed on this server or the only way to get an elytra is if you donate right now. There are a lot o wrote:

Sadly i'm well aware of this and have actually been working laterly on the end. Recently got the strongholds working and open again (last night), got the end working again with one or two hiccups which i hope to resolve asap. Trust me i know it sucks it hasn't been open for so long. I personally spent so much time and effort on the end and strongholds so i definitely don't want to see that go to waste. So hopefully that issue will be fixed soon :d

/shop stuff (truncated lol) wrote:

There has always been such a huge divide & debate with how the shop and economy of the server should be managed. it honestly probably needs its own forum post and discussion. Though i am interested in talking with you in game (or even just here) about redundant shops and missing items.

On a different subject, a while back a feature was added to the creative plot world to allow people to purchase additional plots and combine them to make a single larger sized plot, I would love to see this feature available for the market world. See wrote:

haha well.. we never actually updated our plot system from plotme to plotsquared in /market XD It was such a super pain in the butt to do for creative we put it off since there was no real reason. Now.... it does need to get done at some point, so it will eventually. When it does i don't see any point in not allowing this. Though i do wonder how many people would be interested in donating for this. I think it would all tie back to the economy discussion.

Nether / end truncated wrote:

Sadly this is another thing that probably needs its own discussion again. One of the problems is nether portals and end portals can only link up to one world. Creatively we can probably get around this but for the "vanilla" style of play it can only be one. The biggest problem i can see is needing to actually reset the worlds. Our survival world is so far behind in versions that a lot of "newer" stuff is not even present in the world. We realistically need to regenerate the map and start again at some point but i dont think anyone is very keen to take that plunge at all.

So i guess the underlining desire from the suggestion is you'd like to be able to build in the nether/end, make your mob farms etc.. While still have a clean world for resources (and updated blocks i guess to an extent)

Lastly, in regards to Skyblock. Maybe make it possible to purchase additional island space so players could purchase a neighboring island area and combine them into one larger area .... wrote:

This is actually not a bad idea, the only problem i foresee is the skyblock plugin being a pain. Id have to see if it can handle that at all and then see if it spaz's out lol But something definitely to consider.

thought of one more feature we could add (for donation). Add a /warp feature that you can purchase via donation which would allow players to set a single /warp that anyone can use to teleport to that location. For example, I could purchase a /warp, s wrote:

*sigh* yes this has been asked soooo many times (not necessarily as a donation but more of "Hey admin can you make a warp to my town for me!") Its a pretty damn good idea, the execution of it is going to be tricky though. At the moment just for server "warps" we have over 150. The list in game trying to navigate that is impossible now without the addition of player named warps. So would have to be an entirely different system / idea. The only other problem is players abusing it for player traps and trolling their friends, but i guess that could be said about anything. But yes something definitely to consider and work out.
Posted Jul 9, 16 · Last edited Jul 9, 16 by archmohaa
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