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Notice Q & A about the new entity limits

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CHICKEN
Admin
Yesterday (Saturday 18/1) it was mentioned on the server that there would be entity limits put in place and this caused some concern among the players. So I want to clear up some things about how and why this is happening.

Why are we doing this?
Lately, we have noticed an increasing trend for people to use mob grinders which collect large numbers of mobs at a time. While we have no issue with the use of mob grinders, the number of mobs they collect at a time is a problem. Large concentrations of mobs in a confined area causes a noticeable amount of lag to the server. You may have noticed this as: slow motion mobs, blocks reappearing after mining them only for them to disappear again, longer teleports, or frequent rubberbanding while playing games or jumping around.
We wish to provide the best experience for as many players as possible, so unfortunately, this limit is a must.

I have a mob grinder, how will this be affected?
The new limits will not change how fast these grinders work. Instead once a certain number of mobs have been collected, excess mobs will be removed. So all this means is that you will need to harvest the grinders more often than you usually would.

Could we increase XP drops to compensate?
As mentioned above, this entity limit does not change how fast grinders are, you just have to harvest them more often and as such, will not experience much of a decrease in XP gained from them. As many players do not consistently use XP grinders, increasing the XP drops will make enchantments easier to get and as such change the value of them. This is not something we wish to do so we will not be changing XP drops.

How big is the limit?
Currently, there is no fixed limit and it will be adjusted as time goes on based on feedback and server performance, but we are reasonable and will try to make the limit as high as we can possibly make it.

What about my animal farms?
Unfortunately this limit will also affect animal farms BUT, only extremely populated ones. If you have a farm with more than 80 or so animals within an enclosed area, you will be affected. But you must remember, it is only excess mobs that are removed.

Could my pet(s) be accidentally removed?
No, your pets are completely safe from the removal process so you needn't worry about them


If you have any other concerns or questions, please post them below.
Posted Jan 19, 14 · OP
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ZOMBIE
Will it also change in the end and/or nether?
you also said that it's an entity limit, aren't dropped items entity's too, does that mean that it will make a limit of drops with in an about of space, or will it not change drops at all.
And item frames/ minecarts and boats entity's too? if so, will it change how many of them you can have?
And will it change anything in the hardcore world?

Thanks -Roovens
Posted Jan 19, 14
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CHICKEN
Admin
This will affect all worlds, but only for mobs/living creatures
So items, boats, item frames, minecarts will not be affected.
Posted Jan 19, 14 · OP
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SKELETON
I personally have no probs with any of this it just means those who like to spawner camp will have to clear the mobs every five minutes rather than every twenty. They'll get over it :)
Posted Jan 20, 14
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Grimeton
Grimeton @ AddstarMC - Survival
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ZOMBIE
Maybe some rules for grinders like;

A limit on the number of private vs public grinders?
A no private grinder policy.
No allowing going AFK at grinders.
Grinders that cause a build-up of mobs, and risk lagging the server, to be removed.
Recommend that you add a way to turn off the grinder, to prevent mobs building up in a populated area to prevent your grinder from lagging the server.

Just an idea.
Posted Jan 20, 14
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WITCH
wrote:
Grinders that cause a build-up of mobs, and risk lagging the server, to be removed.

I personally don't think that they should be removed, just limited because I know that a lot of players put in lots of hard work to build really good efficient mob spawners. Even if staff moved the blocks where the mobs dropped down until the player is next online would probably work.
Also I think the No allowing AFK is a bit tricky to moderate
Posted Jan 20, 14
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ENDERDRAGO...
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wrote:
Maybe some rules for grinders like;
Thanks, these are all good ideas, but unfortunately most are almost impossible to automate or moderate :|

We decided to go with the much more simplistic method of just limiting the total amount of mobs that can gather in an area, since this is the actual cause for the lag :thumb:
Posted Jan 20, 14
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ENDERDRAGO...
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The issue is that simply enforcing 'rules' would give the staff a lot more work as they would have to manually keep tab of all these things. And all players have some type of farm, many spawner mob farms. Which as im sure you can imagine would be fairly hard for us considering the staff to player ratio.
I personally think this is a good thing. There are many other great sources of XP - nether quartz, bottles of enchanting, villager trading (yes you can turn wheat and reeds into bottles of enchanting!) and best of all good old mining. In the space of only a couple days i managed to get to level 100 simply by mining. No mob farms, nothing else, just mining.
So it isn't impossible, just takes a little more effort which is what the game is about!
And the fact that it will make our playing experience smoother and more enjoyable is awesome!
Posted Jan 20, 14
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SKELETON
I would like to know what type of area the limit of 80 Schmoller mentioned refers to? I think my big natural village would be up there so I could cull some of them and my animals under my house may be an issue if they are too close to my iron farm.

I don't mind downsizing but would like to know what is a safe number and area as I would rather kill the villagers with bad trades first and I'll prolly just keep my multicoloured sheep and ditch the pigs and cows
Posted Jan 20, 14
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CHICKEN
Admin
Currently the range is 32 blocks radius but as with the other values, this may change in the future.
Posted Jan 20, 14 · OP
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